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Author Topic: CG Showcase of Overbalanced Wheel  (Read 409372 times)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #405 on: May 04, 2014, 02:06:42 AM »
extending the length of the hourglass

rc4

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Re: CG Showcase of Overbalanced Wheel
« Reply #406 on: May 04, 2014, 09:22:53 AM »
Trajectories of object1/object2 are differents like image showing. Force from friction is F on object1 and -F on object2. Why energy must be the same if trajectories are differents ?

Different frequencies give different results because object2 moves differently. All forces are stable if frequency is lower than 2400 Hz.

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #407 on: May 05, 2014, 02:05:45 AM »
a-XXX XXVII. trying my hands on wm2d, a simple pendulum generator

rc4

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Re: CG Showcase of Overbalanced Wheel
« Reply #408 on: May 05, 2014, 10:07:11 AM »
@helloha: you knows WM2D, can you test my model on this software ?

Sum of energy change when trajectory change.

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #409 on: May 06, 2014, 02:12:01 AM »
a-XXX XXVIII. trying my hands on wm2d, model based on rc4's design   
 
@rc4: i have problem opening the .phz file for the moment (due to my computer hardware/software issues),
so the wm2d model is based purely on the image you upload.

rc4

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Re: CG Showcase of Overbalanced Wheel
« Reply #410 on: May 06, 2014, 07:56:27 AM »
I added the scale. Red pieces are link together. For compute energy, you need to add a rotation. Is it possible to compute all energy with wm2d ?

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #411 on: May 07, 2014, 02:09:50 AM »
@rc4
Quote
Is it possible to compute all energy with wm2d ?
no idea how, but don't mind me, you should continue on your research, use and modified those wm2d models to do your further test
 
 
 
 
__________________________________________________________
 
a-XXX XXVIV. trying my hands on wm2d, a simple pendulum generator again

rc4

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Re: CG Showcase of Overbalanced Wheel
« Reply #412 on: May 07, 2014, 02:15:21 PM »
I simulated with wm2d, but the center of gravity change. Is it possible to have sum of energy from all the system ?

I give the model.

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #413 on: May 08, 2014, 02:09:10 AM »
a-XXX XXX. trying my hands on wm2d, a slight redesign on the pendulum generator

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #414 on: May 09, 2014, 02:11:53 AM »
http://youtu.be/70dFFXJ9bIA

a short and simple computer animation of hourglass with turbine attached near the edge of hourglass

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #415 on: May 11, 2014, 02:09:49 AM »
a-XXX XXX I. trying my hands on wm2d, a characteristic of net force zero

a similar wm2d example
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg387548/#msg387548

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #416 on: May 12, 2014, 02:06:02 AM »
a-XXX XXX II. trying my hands on wm2d, using (all) the lighter weights to lift up a heavy weight

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #417 on: May 13, 2014, 02:24:02 AM »
Analysing of Bessler's Clues 01.
"The machine's power was directly proportional to its diameter"

- the larger the diameter, the more power it has
- in other words, the smaller the diameter, the weaker it is
- take note: it did not mention the increase in power which result in the ability to turn the wheel, but should most probably be related either directly or indirectly
- so, if the diameter is very small, meaning very weak, can the wheel turn?

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #418 on: May 14, 2014, 02:25:13 AM »
Analysing of Bessler's Clues 02.
"If I arrange to have just one cross-bar in my machine, it revolves very slowly, just as if it can hardly turn itself at all, but, on the contrary, when I arrange several bars, pulleys and weights, the machine can revolve much faster."

- having the same concept with the "diameter" but this time implies directly on the rotation speed
- the more cross, the more power (or faster rotation)
- the less cross, the weaker it is (or weak rotation)
- take note: although it mention "fast and slow rotation speed", it doesn't directly meant a continuous rotation (at least there is no mention of "continuous" or sort-of words).
- so for a single cross (weak speed), the situation can be like ... when the wheel start to revolve from its initial position, it revolve very slow, up to a few degrees then it stop..... ...... it does revolve slowly (anyway it is just another guessing)

- but the main question is .... why is there a need to increase the diameter, when increase the cross can achieve the speed/power ?
or
why increase the cross when increasing the diameter can do the trick ?

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #419 on: May 15, 2014, 02:20:30 AM »
Analysing of Bessler's Clues 03.
< Issue with the increase of Cross >
"Weights gained force from their own swinging"

- it is assumed that the those weights are required to do swinging or rolling (or maybe
flipping or something else), so the weight need its own area to do its movement
- but with each increase in cross, the movement for the weights decrease
- eventually the increase of the cross would cause no space for the weight to maneuver