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Author Topic: CG Showcase of Overbalanced Wheel  (Read 410049 times)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #450 on: June 12, 2014, 02:05:06 AM »
a-XXX XXX VII. trying my hands on wm2d, using (all) the lighter weights to lift up the heavy weights plus a load

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #451 on: June 13, 2014, 02:17:22 AM »
Analysing of Bessler's Clues 24.
< The Basic Shape of the Weights >

"Several such weights, wrapped in his handkerchief, he let us weigh in our hands to estimate their weight. They were judged to be about four pounds each, and their shape was definitely cylindrical." - eyewitness clue

"Who can make a pound-weight rise as 4 ounces fall, or 4 pounds rise as 16 ounces fall." - bessler clue

"Count Karl explained that small pegs, which swung back out of the way as the weight passed the zenith, blocked these weights." - fictitious clue

"About the size & shape of a coke can." - forum clue
"the lead weights were more like slightly smaller than half of a 12 oz. Coke can." - forum clue
http://www.besslerwheel.com/forum/viewtopic.php?p=119566#119566

- based on clue extract from the forum, simply round off the shape of the weight to the size of coke can, for easy referencing

- refer to image, predicating the basic shape of the weights

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #452 on: June 15, 2014, 02:17:23 AM »
Analysing of Bessler's Clues 25.
< The Rise of the 4 pounds 4 quarters >
 
"He will be called a great craftsman, who can easily/lightly throw a
heavy thing high, if one pound falls a quarter, it shoots four pounds,
four quarters high."
 
- focus on the idea that the rising of the 4 pounds is on the ascending
side of wheel, giving 2 situations
 
- situation 1. refer to image "wheel_theory_25a.jpg", 4 quarters is the
distance between where the rolling weight is supposed to roll down in low
rpm to where it roll down after affected by the higher rpm of wheel
rotation
 
- so a slight indirect indication that the Bessler wheel might have a
lower rpm speed than expected
 
- the 26/55 rpm of the external rim of the wheel, recorded by the
eyewitness, may be "more than meet the eyes"
 
- situation 2. refer to image "wheel_theory_25b.jpg", 4 quarters is the
distance difference between the descending rolling weight, that have
rolled down, to the ascending rolling weight

triffid

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Re: CG Showcase of Overbalanced Wheel
« Reply #453 on: June 15, 2014, 05:54:08 PM »
test-just wanted a link back to this thread.

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #454 on: June 16, 2014, 02:13:58 AM »
Analysing of Bessler's Clues 26.
< The Constant RPM >

"He will be called a great craftsman, who can easily/lightly throw a
heavy thing high, if one pound falls a quarter, it shoots four pounds,
four quarters high."
 
- theoretically speaking, if the wheel is able to achieve overbalanced
(by unbalanced, cf, ... etc), then the rpm of the wheel should increment
continuously, rotating faster and faster infinitely
 
- so how come, from the eyewitness, the bessler wheel is running at a
constant rate of 26/55 rpm ?
 
- one characteristic of the rolling weight is that when the wheel rotated
at a higher rpm, the rolling weight will gain a higher altitude before
rolling down.
 
- This gain in altitude will cause an increase in total
torque force on the ascending side of wheel (vice versa for the
descending side), which in turn, either prevent the wheel from rotating
faster or slow down the rotation... kind of acting as a speed regulator

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #455 on: June 17, 2014, 02:05:23 AM »
a-XXX XXX VIII. trying my hands on wm2d, 2 tricks technique for the wheel to achieve bi-directional
 
trick 1.
- 2 wheels, one going CW, another going CCW
- a locking mechanism, lock one wheel to prevent it from rotating, unlock another, ... and vice versa
 
trick 2.
- only one wheel rotating in one direction, and have control over another wheel
- a gearing mechanism, rotating wheel connect to gear and the other wheel will turn one direction, and if rotating wheel connect directly to the other wheel, it will turn the other direction

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #456 on: June 18, 2014, 02:05:43 AM »
Analysing of Bessler's Clues 27.
< number of quarters extracted using 700lbs (317kg) wheel >
 
- the estimated 700lbs wheel weight is based on the Merseberg wheel, which is a bi-directional wheel, basically it should be more complex than the uni-directional wheel
 
- so to simplify the task, using the Draschwitz wheel as the guide, and rounding off all value for easy calculation
 
- let's make assumption of
 
1. Draschwitz wheel weighs around 150kg (half of Merseberg wheel)
2. heavy rolling weight 2kg (round off 4lbs = 1.8kg)
3. light swinging weight 0.5kg (round off 1lbs = 0.45kg)
4. solely the wheel alone, let's give it 50kg
5. so, the total of rolling and swinging weights is 100kg
 
- find the number of quarters
 
1. x is the number of quarters, 2 is rolling weight, 0.5 is swinging weight
2. 2x + 0.5x = 100 =>
3. 2.5x = 100 =>
4. x = 40
 
- so the imaginative number of quarters for the Draschwitz wheel is 40
 
"If I arrange to have just one cross-bar in my machine, it revolves very slowly, just as if it can hardly turn itself at all, but, on the contrary, when I arrange several bars, pulleys and weights, the machine can revolve much faster."

- if the Draschwitz wheel is heavier than 150kg, it would then mean there will be more quarters, also mean more weights, which mean more cross, finally result in more power
 
- or make another assumption, this time take the lifting load weight into account
 
1. 300kg (round off of 317kg) Merseberg wheel lifting 30kg load
2. unknown kg Draschwitz wheel lifting 18kg load
3. so, let's just consider 180kg for Draschwitz wheel
4. solely the wheel alone, let's give it 60kg
5. heavy rolling weight 2kg (round off 4lbs = 1.8kg)
6. light swinging weight 0.5kg (round off 1lbs = 0.45kg)
7. this time, the total of rolling and swinging weights is 120kg

- find the number of quarters
 
1. 2x + 0.5x = 120 =>
2. 2.5x = 120 =>
3. x = 48
 
- so the imaginative number of quarters for the Draschwitz wheel is now 48

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #457 on: June 19, 2014, 02:22:34 AM »
Analysing of Bessler's Clues 28.
< Load Lifting, a fundamental look >
 
"At the moment it can lift a weight of sixty pounds, but to achieve this the pulley had to be reduced more than four times, making the lifting quite slow." - eyewitness clue
 
- image "wheel_theory_36a.jpg" and "wheel_theory_36b.jpg" for testing purpose
 
- image "wheel_theory_36c.jpg" uses the pulley factor
 
- no idea what type of pulley design Bessler uses, or
 
- what "reduced more than four times" meant on the pulley ?
 
- but no doubt and expectedly, the output efficiency of Bessler Wheel is weak .... , most probably without the pulley, the wheel can only lift up 15kg and lesser

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #458 on: June 20, 2014, 02:04:18 AM »
Analysing of Bessler's Clues 29.
< The 8 Sounds >
 
"At every turn of the wheel can be heard the sound of about eight weights, which fall gently on the side towards which the wheel turns. This wheel turns with astonishing rapidity, making twenty-six turns in a minute, when the axle works unrestricted. " - eyewitness clue
 
- the wheel is turning at an astonishing speed of 26rpm (which is fast), but yet the weight can be heard falling "gently" on the side ... ?

"Is it really a wheel? For it does not have a normal rim. Rim that you see is just to hide the mechanism. If I uncover it you would then ask whether this is really a wheel. My wheel revolves, but without other wheels inside or outside, and without weights, wind or springs." - bessler clue
 
"this wheel consists of an external wheel (or drum) for raising weights which is covered with stretched linen." - bessler clue
 
- the rim and the external wheel (or drum) should be the same thing
 
- if assuming this drum is nailed or screwed together with the internal wheel, so basically if the internal wheel is running at 10rpm, then the drum is also at 10rpm, because both the internal wheel and the drum are connected together, but if that's the case, they should be considered as one whole piece...., or simply a wheel
 
- so the question is why consider the drum as an external piece of the wheel ?
 
- but for sure, the role of the drum is to hide the secret mechanism, and also to lift up the load, but is there any other roles for the drum ?
 
- one speculating scenario is that the drum and the internal wheel is running at different rpm. The internal wheel is at lower rpm, whereas the drum at faster rpm, achieved by mean of gearing mechanism (or maybe flywheel technique or some other methods)
 
- in this way, a revolution of the drum may only be 20-30% of turn for the internal wheel.... refer to the image on the 8 sounds
 
- another speculation for the extra role of the drum, it may also act like a switch, for the bidirectional wheel, determine which direction to turn.... a rather freaking big 12 foot switch ... just a thought :-)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #459 on: June 21, 2014, 02:09:41 AM »
a-XXX XXX VIV. trying my hands on wm2d, utilizing the human and gravity v2, change wheel to smaller diameter, longer path, uneven slope

the previous version here
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg404289/#msg404289

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #460 on: June 22, 2014, 02:07:23 AM »
Analysing of Bessler's Clues 30.
< 3 Rules of Positioning the Swinging Weight.
   Rule no 1. Swing and Stay, don't swing back >
 
"each child can swing (or you might call it "step" as it uses a club as a "leg") from the top of one broken column to the top of the next broken column by positioning his heavy club on the ground between the two close columns and holding on to the handle end to swing over to the top of the next column."
 
- child, aka swinging weight, swing from 'top' of column to next 'top' of column
 
- infomation that can be extracted from the above
1. the weight stay at the top, or a particular position
2. the weight did not swing back
 
- refer to image for graphical presentation

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #461 on: June 23, 2014, 02:02:46 AM »
Analysing of Bessler's Clues 31.
< 3 Rules of Positioning the Swinging Weight.
   Rule no 2. Farther from axle, nearer to axle >
 
"a work of this kind of craftsmanship has, at its basis of motion, many separate pieces of lead. These come in pairs, such that as one of them takes up an outer position, the other takes up a position nearer the axle. Later, they swap places, and so they go on and on changing places all the time"
 
- refer to image for graphical presentation
 

ARMCORTEX

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Re: CG Showcase of Overbalanced Wheel
« Reply #462 on: June 23, 2014, 06:55:39 AM »

Its my belief that you can do this, and implement a precession

It's also my belief that you are wrong when you say long arms can't be used

You have to move the weights , both scenario have advantage, if you engineer right.

The weak point of this designs, you need 1 way bearing, big ones, on well suite machine




helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #463 on: June 24, 2014, 02:03:23 AM »
Analysing of Bessler's Clues 32.
< 3 Rules of Positioning the Swinging Weight.
   Rule no 3. Right angles to axis >
 
"one or other of them must apply its weight at right angles to the axis, which in its turn must also move"
 
- 'one or other' indicates not all of the weights are required to be at right angles to axis at the same time
 
- refer to image for graphical presentation

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #464 on: June 25, 2014, 02:06:48 AM »
Analysing of Bessler's Clues 33.
< Shape of "Swinging Weight and Rolling Weight" vs "Child and Club" >
 
- this is more of a refresher topic, just linking up the weights to the "child and club"
 
- refer to the related topic
 
1. The Basic Shape of the Weights
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg406374/#msg406374
 
2. A "Child & Club" Interpretation of Bessler Wheel
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg405229/#msg405229