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Author Topic: CG Showcase of Overbalanced Wheel  (Read 408167 times)

worker

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Re: CG Showcase of Overbalanced Wheel
« Reply #510 on: August 11, 2014, 09:02:03 AM »
Hi, forum, any comment on the below design?


Diagram illustrates equilibrium forces to give vertical movement with minimum effort needed to tilt the platforms.
Platform cylinders have equal displacements; hoses connected to give equal force on each side, no matter where weights are positioned. Adding an amount of lube to one side of the cylinder circuit, tilts the platforms, weights move accordingly. Weights roll from left to right as required to gain vertical movement.
Control system could be a control valve positioned at upper/lower limit of the parallel frame travel limits
Lower cylinder (acting as a pump) is to extract over balance forces, certain amount is used to tilt weight platforms.
 
Q. feasible OU device?
« Last Edit: August 11, 2014, 12:27:03 PM by worker »

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #511 on: August 12, 2014, 02:16:50 AM »

Platform cylinders have equal displacements; hoses connected to give equal force on each side, no matter where weights are positioned. Adding an amount of lube to one side of the cylinder circuit, tilts the platforms, weights move accordingly. Weights roll from left to right as required to gain vertical movement.
Control system could be a control valve positioned at upper/lower limit of the parallel frame travel limits
Lower cylinder (acting as a pump) is to extract over balance forces, certain amount is used to tilt weight platforms.
 

no idea about the platform cylinder, platform tilt etc... , so replaced those with just springs to, at least, see how the basic result will behave

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #512 on: August 13, 2014, 02:12:11 AM »
a.8 Candidate for the Double-ended Club

- continuum from a.7 Candidate for the Double-ended Club
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg413255/#msg413255
 
- link to misc short video simulation (although sim is poorly done, unstable with lots of bouncing movement.... >o<)
http://www.mediafire.com/download/vn8wr3i5h159fq4/double-ended-club-direction.zip

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #513 on: August 14, 2014, 02:05:02 AM »
a-XXX XXX XXIV. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v8

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #514 on: August 15, 2014, 02:07:36 AM »
a-XXX XXX XXV. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v9

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #515 on: August 16, 2014, 02:07:40 AM »
Analysing of Bessler's Clues 58.
< Two Versions of Motion for the Heavy Weights >
 
"If the clubs are even heavier by being double-ended, then instead of rolling them to the next position, they may be alternatively transported between the columns by switching ends. A double club may be moved in seesaw fashion by leaning it against the current broken column that the child is on and rolling it over the top of the column (assuming that there is enough room for the child to stay on top of the column). The double club is pivoted with a circular motion with one end going up while the other end goes down."
 
- refer to the image for simple visual presentation

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #516 on: August 17, 2014, 02:13:04 AM »
Analysing of Bessler's Clues 59.
< A Further Interpretation of Karl's Peg & Weight >
 
"Count Karl explained that small pegs, which swung back out of the way as the weight passed the zenith, blocked these weights." - fictitious clue
 
- peg block the weight... which may mean that the peg is blocking the movement of the weight, so how did the weight move ?
 
- which wheel model did Karl witness ? (the above clue has no indication of how the weight move ?)
 
- refer to above post 'Two Versions of Motion for the Heavy Weights', take note that there are two versions of movement for the heavy weight a.k.a two different type of designs, possibly rolling for Gera, Draschwitz and circular motion for Merseburg, Kassel

- "peg swung back"... does the 'back' mean backward ?
 
- refer to 'a.6 Candidate for the Double-ended Club' for backward swinging example
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg413075/#msg413075
 
- if judging from the 'back' swing, probably Karl witness the Merseburg and Kassel version

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #517 on: August 18, 2014, 02:08:00 AM »
a-XXX XXX XXVI. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v10

Gbh

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Re: CG Showcase of Overbalanced Wheel
« Reply #518 on: August 18, 2014, 09:31:32 AM »
Every wheel consists of 2 parts; the outer rim where weights apply their driving motive force
& the centre area, where torque is derived.
A wheel can have weight at the rim to provide an imbalance in every possible imaginative
design humanly possible, but it will NEVER move without utilising that torque.
Everywhere I go on the internet no-one utilises the torque. All these wheels are therefore
laid completely waste.
Is ANYONE out there using this powerful area of a wheel?!

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #519 on: August 19, 2014, 02:17:04 AM »
Analysing of Bessler's Clues 60.
< A Deeper Look at the Diameter and Crossbar >
 
"The machine's power was directly proportional to its diameter."
 
"If I arrange to have just one cross-bar in the machine, it revolves very slowly, just as if it can hardly turn itself at all, but, on the contrary, when I arrange several bars, pulleys and weights, the machine can revolve much faster, and throw Wagner’s calculations clean out of the window!"
 
- refer to past post image 'wheel_theory_76.jpg' has each weight 9 degrees apart, which would consist of 40 quarters/compartments. The torque difference gain is only 0.925Nm
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg414732/#msg414732
 
- whereas refer to image 'wheel_theory_77a.jpg', the weight 6 degrees apart, 60 quarters/compartments, having a torque difference gain of 2.515Nm
 
- so basically with more quarters/compartments a.k.a more weights a.k.a more crossbars, shows an increase of unbalance power (torque difference gain)
 
- and with the increase number of weights, in order to provide enough rooms to house these weights, the diameter of the wheel also increases
 
- but the question, does the increase of the diameter had any direct influence on the torque difference gain ?
 
- look at the image 'wheel_theory_77a.jpg' and 'wheel_theory_77b.jpg', both having same number of weights but different diameter, and the result of torque gain is the same 2.515Nm
 
- so the sole purpose of the diameter is to expand the room for housing more weights,
 
- ... and with more weights, more quarters
 
- ... more quarters, more crossbars
 
- ... more crossbars, more power
 
- ... and more power indicates increase in diameter (or vice versa, less power, smaller diameter)
 
- more info, refer back to Analysing of Bessler's Clues 01 to 04
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg402305/#msg402305

Gbh

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Re: CG Showcase of Overbalanced Wheel
« Reply #520 on: August 19, 2014, 03:42:52 AM »
I do apologise for interrupting your current flow of wheel discussion,
But this time I need to bring your attention (for any future reference)
to my invention which is at   http://gravitywheelperpetuator.com/
This device of mine has the ability to lift weights strongly & with reasonable
deftness.  I hope this assists some of you wheel builders. Many hands.... ;)                                                                                                                 

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #521 on: August 20, 2014, 02:05:48 AM »
a-XXX XXX XXVII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v11

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #522 on: August 21, 2014, 02:06:31 AM »
Analysing of Bessler's Clues 61.
< Improvised Method, TreadWheel/Treadmill(or Horse mill)-Style Application >
 
- if the wheel can self-sustain its rotating, then it stands to say the wheel, when placed on a flat ground without the constriction of bearing, can continuously roll/move itself from point A to point infinity
 
- mill powered by human (treadwheel) or horse (horse mill), in this case, can be replaced by the wheel to turn the mill

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #523 on: August 22, 2014, 02:06:29 AM »
a-XXX XXX XXVIII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v12

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #524 on: August 23, 2014, 02:15:00 AM »
a-XXX XXX XXVIV. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v13