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Author Topic: CG Showcase of Overbalanced Wheel  (Read 408171 times)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #525 on: August 24, 2014, 02:07:16 AM »
a-XXX XXX XXX. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v14

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #526 on: August 25, 2014, 02:07:08 AM »
a-XXX XXX XXX I. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v15

- basic behavior of swinging weight affecting the balance of the wheel

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #527 on: August 26, 2014, 02:05:35 AM »
a-XXX XXX XXX II. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v16

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #528 on: August 27, 2014, 02:04:25 AM »
a-XXX XXX XXX III. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v17

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #529 on: August 28, 2014, 02:09:36 AM »
Analysing of Bessler's Clues 62.
< Stages of Force related to RPM changes >
 
- refer to diagram, speculating and identify the forces involved during different wheel rpm
 
- take note of the problems imposed by the rpm of the wheel, refer to below link
 
"The problem of 26/55 RPM, rolling weight version"
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg405645/#msg405645
 
"The problem of 26/55 RPM, swinging weight version"
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg405794/#msg405794

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #530 on: August 29, 2014, 02:08:47 AM »
a-XXX XXX XXX IV. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v18

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #531 on: August 30, 2014, 02:09:10 AM »
a-XXX XXX XXX V. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v19

- issues with the interaction between the swinging weight and the rolling weight

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #532 on: August 31, 2014, 02:07:05 AM »
a-XXX XXX XXX VI. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v20

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #533 on: September 01, 2014, 02:09:08 AM »
Analysing of Bessler's Clues 63.
< Seeking of the Punctum Quietus  >
 
"Unlike all other automata, such as clocks or springs, or other hanging weights which require winding up, or whose duration depends on the chain which attaches them, these weights, on the contrary, are the essential parts, and constitute the perpetual motion itself; since from them is received the universal movement which they must exercise so long as they remain out of the centre of gravity; and when they come to be placed together, and so arranged one against another that they can never obtain equilibrium, or the punctum quietus which they unceasingly seek in their wonderfully speedy flight, one or other of them must apply its weight at right angles to the axis, which in its turn must also move."
 
- meaning of "quietus"
 
1. a finishing stroke; anything that effectually ends or settles
2. a period of inactivity
3. at rest, quiet
4. a release from life; death
5. a final discharge, as of a duty or debt
6. something that serves to suppress, check, or eliminate
 
- meaning of "punctum"
 
1. point
2. small area
3. moment
 
- so, "punctum quietus" can be interpreted as small area to end something, or (in other words) the beginning of something
 
- "the punctum quietus which they unceasingly seek..... which in its turn must also move", might meant the weights when reached the 'punctum', would be performing some action/movement
 
- "which in its turn must also move", so if it's not its turn, does that mean it (the weights) doesn't move ?
 
- which can also indicated that during the seek, probably the weights are not doing any movement or shifting a.k.a the weights are stationary at their location (but the wheel should still be rotating), and one or other weight are in 'right angles to axis' position
 
- refer to image for further description

lumen

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Re: CG Showcase of Overbalanced Wheel
« Reply #534 on: September 01, 2014, 09:19:45 PM »
Maybe not a square but a hexagon rotated so a point of the hexagon is at the apex of the disk.
This could cause the balance switching to occur before TDC.
 
 
 

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #535 on: September 02, 2014, 02:11:26 AM »
Maybe not a square but a hexagon rotated so a point of the hexagon is at the apex of the disk.
This could cause the balance switching to occur before TDC.

thks for the tips
 
not just hexagon, i also want to try on pentagon, octagon, rectangle, curve on the edge.... all sort of shape and design.... i'll go through all these testing for the future

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #536 on: September 02, 2014, 02:13:33 AM »
Analysing of Bessler's Clues 64.
< Equilibrium >
 
"Unlike all other automata, such as clocks or springs, or other hanging weights which require winding up, or whose duration depends on the chain which attaches them, these weights, on the contrary, are the essential parts, and constitute the perpetual motion itself; since from them is received the universal movement which they must exercise so long as they remain out of the centre of gravity; and when they come to be placed together, and so arranged one against another that they can never obtain equilibrium, or the punctum quietus which they unceasingly seek in their wonderfully speedy flight, one or other of them must apply its weight at right angles to the axis, which in its turn must also move."
 
- "equilibrium" meaning
 
1. a stable condition in which forces cancel one another
2. a state of rest or balance due to the equal action of opposing forces
 
- so simply in this case, assuming torque force on left side cancel out the torque force on the right
 
- and based on << torque force = mass x gravity x distance >> and "these weights (mass) are the essential parts", the mass might be an important factor to the working principle of bessler wheel
 
- refer to image for speculating on a simple concept of achieving non-equilibrium

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #537 on: September 03, 2014, 02:11:53 AM »
a-XXX XXX XXX VII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v21

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #538 on: September 04, 2014, 12:01:35 PM »
a-XXX XXX XXX VIII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v22

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #539 on: September 05, 2014, 02:07:19 AM »
a-XXX XXX XXX VIV. trying my hands on wm2d, magnet affecting the weight of object 01